Jolly Thinkers PJOL01 Deception: Murder in Hong Kong, Mixed Colours

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Jolly Thinkers PJOL01 Deception: Murder in Hong Kong, Mixed Colours

Jolly Thinkers PJOL01 Deception: Murder in Hong Kong, Mixed Colours

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In Deception: Murder in Hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. One player is the Murderer, secretly choosing their weapon and the evidence they leave behind. Another is the Forensic Scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene. The rest are investigators, interpreting the clues to solve the crime - and the killer is among them. During the Allies Phase, the Forensic Scientist will once again guide the players through a round where they close their eyes and some take secret actions.

Cases of violent crime totalled 1,840, a drop of 10.3 per cent. The most significant drop was in the number of burglary cases, which stood at 170 and represented a 49.6 per cent decrease.The only new information you gain related to the group hypotheses are the new clue cards swapped in. I really do like this dynamic as the forensic scientist player has to use the new card, and has to eliminate one from the table. Do you remove a clue that everyone has already gained as much information out of as they will, to prevent them from overthinking it? Or do you remove that clue that didn’t give them anything at all? Do you try to angle your strategy towards bringing them closer to the cause of death, or the clue? Maybe you eliminate one of the clues they spent a lot of time over in the previous round, indicating that they were misleading themselves by overthinking it. Everything about it is touchy and subtle, and when you draw a clue that can’t possibly give them any information it’s frustrating in the best kind of way. The next round then begins. However, this time the Forensic Scientist draws just one Scene tile and replaces one of the existing Scene tiles and its marker on a new piece of evidence. Deception is a game of bluffing and deduction. At the beginning of the game, players are secretly given role cards to determine if they are an investigator, murderer, forensic scientist, accomplice (optional), or witness (optional). The goal of the investigators is to uncover the truth while the murderer must deceive and mislead the team. Special roles like the forensic scientist have access to the solution but can only communicate using special scene tiles while the rest of the group interpret the evidence. I’ll also mention that we threw away 3 cards from the game. Yes, there are images of dynamite, cleavers, and swords. But by themselves on a card, they’re fairly innocuous. Yet, one card we immediately removed was one showing a knife at someone’s throat. The visual on that was too direct for our taste.

It’s important, therefore, to have a very frank discussion beforehand, making it super clear that there is a social contract involved in these games. And, if you do even the tiniest thing to reveal your identity in a way not in keeping with the spirit of the game, the whole thing becomes a waste of time.

After each player has had a chance to present their opinions, the Forensic Scientist moves on to the second round of Evidence Collection.

Accusations can be made during any time of the investigation by using the badge token. Look at Solving the Crime for more information. Investigation Using a series of clues given by the Forensic Scientist, the other Investigators must attempt to solve the crime by identifying two key pieces of evidence. However, the murderer will do all they can to send them down the wrong path. If the investigators take too many wrong turns, the murderer gets away scot-free. Inside Man, please open your eyes and point to any 1 player to have their Badge token removed". The Forensic Scientist should make a mental note of the player selected then say, "Inside Man, close your eyes", and verify that they have done so.While you wont find it in the rulebook anywhere, what happens next is that everyone talks through all their thoughts. No matter the role, everyone has plenty of thoughts to share at the end of the game. Investigator (8): The investigators win if at least one of them can correctly guess the means of murder and the evidence left behind. They can do this by using the clues given by the forensic scientist, but they must keep in mind the murder and the accomplice are within their ranks and will try to steer them in the wrong direction.

To setup the scene all event scene tile (which have blue text and paragraph information on them) should be returned to the box. These are used for a variant which can be played with in later rounds. In our family we’ve found everyone loves being the Forensic Scientist. In many games of this nature, our kids tend to want to be the culprit trying to escape. But with Deception, the Forensic Scientist is the coveted role. Since everyone wants to be the Forensic Scientist, from now on we’ll assign the role and rotate. To begin, everyone draws a role card, looks at it, and places it face down in front of them. The different role cards in Deception. When I initially read about the deduction part, it sounded quite bland and straightforward. But, in reality, the evidence and scene cards are written in such a wonderful way that conversation and wild deductions can’t help but flow out.


For a more difficult game for the Investigators, use the new single "Location of Crime" tile instead of having the Forensic Scientist choose one of the original 4 tiles. During the game, the Forensic Scientist is NOT allowed to hint to the solution with words, gestures, or eyes.

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